Roli have a nice little offer available for anybody wishing to jump into world of the funky 5D-touch Seaboard Rise controllers.
Unfortunately Roli hadn’t sorted out their website at the start of the promo so I held back from making a song and dance about it but that situation has now changed and the site is alive and kicking. Any purchases of the Seaboard Rise 25 and 49 between October 23rd and December 24th are eligible for £75 and £150 cashback respectively from Roli. That’s not bad at all to be fair!
For anyone not aware of these controllers they are pretty unique all things considered. the keyboard is made of a pressure-sensitive squishy grey, sensor embedded material that allows you to shape sound through touch – strike the keywaves, press into them, glide sideways along them and slide up and down the keywaves to venture into new sonic territory.
Of course this is no good without an MPE (Multidimensional Polyphonic Expression) compatible synth so Roli have kindly included Equator, their custom-built software synthesizer and sound engine. A perfect companion for these otherwordly keybeds!
Keeping in line with my recent tips on how to optimize Kontakt, here’s a great way of conserving memory. This is something that could prove to be invaluable for composers in particular due to the nature of the instruments they’ll typically be hosting in their templates. Large multi-sampled orchestral libraries can potentially use large amounts of RAM. Keeping that memory footprint as small as possible is important for obvious reasons.
Utilizing the purge function can free up RAM by unloading any unused samples. Some libraries allow you to do this from within the library UI whereby you’re able to deselect certain articulations or disable certain mic positions. This can be seen in Spitfire Audio’s Albion One Library below.
Here’s the available functions available in the Purge menu:
Reset Markers – When a sample is played it marks it as being used by Kontakt. This function removes the markers but doesn’t purge anything so keeps the samples loaded.
Update Sample Pool – Purges all the unused samples
Purge All Samples – Unloads all samples
Reloads All Samples – Loads all samples contained within the instrument
There’s a few ways you can go about implementing the integrated purge function. You could start with all samples within an instrument loaded (like it loads up by default). Once you’ve successfully laid down your part you could then simply reset the markers, run through the part from start to finish, then update the sample pool. This will unload any unused samples.
Alternatively, you could start with all samples purged within an instrument. Then as you input your MIDI it’ll load the used samples in on the fly. It’s important to bear in mind if you decide to use this method and you’re using hard disk drives to host your samples, you may experience a few clicks/pops/missing notes on the first run through as the samples load from the disk. I’d certainly recommend using SSDs if you use this method.
Notice the yellow indicator below after purging the Armageddon Ensemble patch (form Heavyocity’s Damage library), then playing a few notes. Also note the amount of RAM used!
DFD (Direct From Disk) settings should also be considered here. When using DFD, only the first part of the sample is loaded into the RAM. The DFD buffer setting determines how much of the sample is pre-loaded into the memory. Lower settings load less of the sample into the memory so will decrease your memory footprint. As more of the sample is being loaded directly from the disk it goes without saying that SSDs will perform better than mechanical disks.
Working with a large template and having every sample in every patch loaded may not be the most efficient way of working. Using this method, you could theoretically build a template consisting of many patches, each with the samples unloaded whilst keeping your memory footprint relatively small. You’d just simply load in the samples as and when you need them.
Hopefully the methods I’ve discussed over recent weeks will help you get the most out of Kontakt. If you missed my previous articles, here they are for quick reference:
Today Steinberg announced the annual Cubase update, this time its version 9.5.
Following the Tick-Tock pattern of releases for the past few years, They’ve integrated a raft of new features that are all very welcome, especially to a 25 year veteran such as myself.
The highlights for me are as below.
64 Bit Mix Engine
The internal mix-engine has been upgraded to 64 bit, this is a a fantastic upgrade for headroom and accuracy, but dont take it as a green light to drive your channels hard, as many plugins (about 50% on my last non-scientific test) are still dependent on getting hit with an input level below 0dB.
The fixed number of inserts has always been a little bane of my production life, previously causing you to have to bus out to a subgroup if you run out, but 9.5 doubles the amount of available slots and also lets you pick the division between pre and post fader effects.
Lets Get Curvy Finally, we get true curves on the automation, perfect for smoothing out those highly resonant sweeps on VSTi’s.
Cubase Pro users can now customise their metronome clicks, load their own sounds and save multiple different patterns to use.
Right Zone Additions
The previous monitoring zone on the right hand side now has a media browser together with your metering and cue mix controls.
Halion Sonic SE gets its own wavetable synth library in the form of Flux, a new sound source is always a welcome addition to spark some inspiration in the production process and it’s loaded with over 70 different waveforms.
Adapt to Zoom
This features decreases the snap resolution when zoomed out for more effective editing.
Console 1 Softube Console 1 owners can now select tracks and control volume pan and sends from the hardware interface
Steinberg’s own plugins are somewhat overlooked, but three have had a nice GUI update.
Native Instruments Kontakt is one of my most commonly used tools in the studio so it’s massively important to ensure it’s performing as efficiently as possible. I’ve previously touched on how to enhance workflow with the Quick-Load feature but there’s another little tip to optimize instrument load-up times regardless of whether you’re using a beast of computer or whether you’re running a rig with limited resources. This is something that can be particularly beneficial for composers who will more than likely be using large templates where hosting multiple orchestral libraries is the norm.
Anyone who has ever used Kontakt will undoubtedly have encountered the “Missing Samples” error. It’s easily enough resolved by selecting the location where the samples for library in question reside. It’s a case of then saving the patch so that the file paths are preserved.
The Batch Re-save function goes one step further and allows you to correct the file paths for an entire library but it can also drastically improve load-up times especially for larger, more ram-intensive libraries and almost certainly if your sample libraries are hosted on mechanical drives. This process will effectively re-assign the samples to each patch within the library accordingly based on your own system’s storage configuration.
To do this simply select the “File” menu and hit “Batch re-save”. You’ll be presented with a warning message. As long as you then select the original folder where the library is located (typically one level above the “Samples” folder) this is nothing to worry about. The reason for this warning being if any 2 instruments utilize the same naming structure for their samples, this process could potentially assign the wrong sample to the wrong instrument.
Then just sit back and watch as all the file paths are checked are re-assigned. Depending on the size of the library, this can sometimes take a while but it’s well worth it in the long run.
Batch re-saving is now the first thing I do whenever I install a new library. From personal experience I can honestly say this has greatly improved my instrument load-up times. Give it a try… See if it makes a difference!
Universal Audio seem to bring out the big guns when it comes to Q4 promotions. First up is a great deal for any new purchasers of the highly regarded Apollo Twin MkII and USB interfaces with a varying amount of freebies depending which model you opt for:
The promotional plug-ins will be automatically added to your account upon registration of the interface. Also worth noting is that if you already own any of the promotional plug-ins you will be able to pick from a list of alternative plug-ins!
The promotion runs until 31st December and all applicable Universal Audio interfaces can be found here.
The new M-Audio C Series interfaces certainly look the part, I’ve not had chance to get a hands-on with them but if they sound half as good as they look then they make for a great entry-level interface. So recently we got the news that M-Audio have teamed up with venerable plug-in developer Softube to give existing and new users of the C Series interfaces a classy collection of three very different equalizers.
Everybody loves free stuff, but rarely do you get much useful stuff for free in this life! First up in the Passive-Active Pack is the Passive Equalizer, meticulously modeled from an iconic German three-band EQ for a nice and clear, open sound.
Next up is the Active Equalizer, modeled from a distinctive Swiss EQ design and is perfect for surgical cuts and boosts in your mix. Total mix precision.
The final part of the pack is the Focusing Equalizer, an untraditional and inspiring method of EQing and is a concept exclusive to Softube. There is even an additional saturation circuit based on the distortion and compression from their famous FET Compressor.
These will be available through December 31st and all M-Track C Series interfaces can be found here.
Presonus has made quite a name for itself in both the software and hardware worlds of late. Studio One has become a well respected household name as far as DAW’s are concerned and their accompanying hardware isn’t too shabby either with the Quantum audio interface making waves pretty recently and swiftly followed by it’s sibling, the Quantum 2. The FaderPort line has seen some R&D attention over the past year, evolving from the initial FaderPort, a small single channel motorized fader with transport and DAW controls into the FaderPort 8, a completely redesigned 8 channel unit with a plethora of controls…Well, 8 channels obviously weren’t enough and they have just released the FaderPort 16 – a 16 channel behemoth with all the bells and whistles you could want for mixing and engineering.
The FaderPort 16 comes equipped with 16 touch-sensitive, 100mm motorized faders, Scribble Strips, 89 buttons covering 104 different functions that allow you to quickly zoom in on audio files for editing, modify plug-in parameters, manage aux mixes and control track levels with the touch of a finger. The Session Navigator provides easy access to 8 mission critical functions, used in conjunction with the large encoder and companion buttons to mix with much greater efficiency than using just a mouse and keyboard. There is one glaring omission though, where is the metering?
Of course, no Presonus hardware is complete without seriously tight integration with Studio One. You even get a free copy of Studio One 3 Artist with the FaderPort which is a nice addition! It will work with other DAWs on the market too but don’t expect instant plug and play functionality without some configuration steps.
Now the FaderPort 16 doesn’t come cheap. At £899 it is on the more expensive side of the spectrum with regards to MIDI controllers but comparing it to lesser devices wouldn’t be fair as I can’t think of any that have the scope of features this has and personally if I had the spare cash to throw down on a DAW controller I would be seriously considering adding this to the studio.
For anyone just getting into making music the is an often bewildering choice of sequencers out there offering an astounding array of features that a few decades ago would have been unimaginable to anyone but those working in the largest pro studios.
The problem now is that even for the more experienced musician making the choice of which DAW you want to focus on is often tough, so for the beginner just wanting to start out and who perhaps doesn’t yet understand what they need it becomes even more difficult.
The most popular options always seem to be the most expensive, and to some extent that shouldn’t be a surprise. Pro studios require great support and those costly packages have levels of support that some of the cheaper options might not have the resources to match. Of course anyone starting out and who has their heart set on going into a pro studio situation might find themselves wanting to learn with the more popular packages, but the fact is that the are a wide selection of extremely cheap alternative and even many that are free, which have a strong user base able to help you learn and are often just as well featured as many of the commercial alternatives.
The alternatives below are all free. Some are cut down editions of larger more costly packages and others are free and fully maintained packages built and looked after by a dedicated user base. Either way if your not quite ready to spend a large amount of money on your sequencer but still want to experiment, then you could certainly do far worse than checking out one of these packages.
Starting with the well known names and ProTools first is a fairly recent entry from one of the longest standing DAW software teams. The was a time where ProTools was almost ubiquitous in studios around the world, although those days are now long behind us as market has fractured over the years largely due to the rise of home recording.
So firstly the key restrictions:
16 Audio Tracks
16 Instrument Tracks
4 Hardware Inputs
Restricted to Plugins Purchased from the Protools Shop
Saves restricted to the cloud with a 3 project limit.
As a self contained studio package for those wishing to get to grips with Protools before perhaps diving head first into buying the full package this works well; although given the inability to freely use third party plugins (at least not easily due to the “shop only” restrictions) this isn’t really suited for those wishing to experiment with sound design or working fully in the box. This base package however does make quite a bit of sense for the small band style projects as with 16 channels of audio you have enough here to multitrack your guitars, drums and vocals and wide enough selection of native effects to get the job done.
Of course the focus here is on bringing you into the world of Protools, with the ability to carry your home projects over to the full version when the time to upgrade comes. In doing so they look to have picked a rounded set of features that could well do the job for anyone wanting to record their band for the first time.
Having only been on the market since the late 00’s Studio One is still a relatively new comer to the DAW-wars but one that gained a lot of interest from the very first announcement. With a number of developers coming from the Steinberg camp the pedigree of the team behind Studio One is without dispute. Whilst still viewed as bit of an upstart Studio One has found favor with long established professionals and eager new comers alike. The free version referred too as Studio One Prime sets out to be an introduction to the world of Studio One in much the same fashion as ProTools First is for ProTools.
The restrictions here are far more subtle in nature, but the are certainly a few notable ones. Track count is unlimited but once again external VST’s are walled off and inaccessible in the base package. It includes 9 native effects and a virtual instrument in the shape of the Presence XT sampler which makes for a good jumping off point, but once again like ProTools First a lot of users may find this quite restrictive and anyone wishing to leverage third party tools for sound design will be disappointed.
Other restrictions may not prove all that noticeable for new users finding their feet. Features like video importing and additional audio exporting functions will be low on the list for new users, although might become more relevant later on. The same goes for more advanced features like additional channel editor functions and macro controls or the extended FX chains on offer in the more fully featured editions.
Once again the VST restrictions here might be a little off putting for a lot of people and again perhaps mean that Studio One Prime might prove more suitable for those recording small band projects rather than in the box sound designers.
Tracktion whilst perhaps not as widely known as some of the other more established sequencers, its fast approaching its 15th birthday. and over that time it’s gone through a number of revisions with Tracktion 7 being the current commercial release.
In order to continue to attract new users Tracktion maintains an older free version of its flagship client which is free to all of which the current version is Tracktion 5.
With unlimited audio and instrument tracks, the support for all VST’s without having to access their marketplace the are few key drawbacks here. Notable missing features include various warp modes when working with audio, and various grouping and extended functionality options, most if not all are missing from other basic and even payable options from many sequencer brands so really this is pretty fully featured and certainly worth checking out.
The fully open source LMMS is well featured, comes with all the functionality you would expect from a studio ready DAW but built and maintained by an enthusiastic community.
Offering a channel count only limited by you CPU, full VST support with an included bridge to allow the use of older plugins, as well as a healthy collection of freeware synths and effects included with it.
The one downside of LMMS is it’s lack of recording capability inside the software. It’s great for those working fully in the box, but in order to bring audio in you’d need to record it into an audio editor first (like the excellent freeware Audacity) and then export it over to LMMS for use in your project.
Whilst that is going to be off putting to anyone working with capturing large amounts of audio, making all your music in the system and importing the odd snippet here and there isn’t going to prove all that troublesome, especially given all the other functionally on offer here it could potentially make it a strong fit for anyone not convinced of the other offerings here.
Often a common inclusion in these types of lists, Reaper itself isn’t quite free, so it gets a special mention down here for its features to price ratio.
You should however consider taking advantage of the fully featured trail and if you like it the $60 full cost of the software (for home users) it is an absolute steal for a package this well featured. The audio engine alone is amongst the best performers out there, giving great low latency audio handling with extremely efficient code capable of eak’ing out one of the highest trackcounts we’ve seen when placed head to head with even the most expensive of DAW packages.
Sharing more in design and concept with sequencers like Cubase and ProTools, rather than the newer generation Ableton and Bitwig this might seem to have a steep learning curve when compared with some of its contemporaries, its ability to skin and configure it will let you fine tune it to your workflow if your able to take the time to learn it fully.
Fully featured from the outset with no notable restrictions in place, the are a lot of budget editions of all the key sequencers, but we don’t think you’ll find a more comprehensive package anywhere else at anywhere close to this price point.
If however you feel like your ready to step up to one of the larger packages?
More Native Instrument deals this month as their Summer of Sound season picks up. Running right now you have the chance to buy either Komplete or Komplete Ultimate with 50% off, when making a purchase from the Maschine or Komplete Keyboard series at the same time.
The Maschine and the Komplete Keyboards already ship with a cut down version of Komplete but to get the of course to get the very best out of these controllers you deserve the best sound libraries to make them shine.
Komplete offers up the range of Natives plugins and effects, many such as Kontakt have long been industry standards and the ever growing effects selection have some top notch options in there. Komplete Ultimate expands your options even further as it offers you a full selection of additional sound banks to help get even more out of all of those plugins.
If you were already considering a Maschine or keyboard from the range and haven’t already kitted out your studio with Komplete, this could be just the offer to make sure you won’t be getting any sun this Summer!
Having a wealth of Kontakt instruments available at your disposal is great but being able to access them quickly can sometimes be a little time consuming. Kontakt Player libraries streamline this process as they have their own separate tab which provides quick access directly to the instruments/multis folders via individual library tabs. But what about all those libraries that aren’t Kontakt Player compatible? You’ll know from experience that navigating through the standard file browser to find a specific patch can slow you down given that you sometimes need to trawl through several nested folders to get to the actual instruments folder, especially with some older libraries.
Well there is a feature in Kontakt which should make locating your instruments quickly a lot easier – The Quick-Load feature. The Quick-Load feature allows you to organize your instruments however you like as the Quick-Load catalog is essentially a virtual hierarchy directory structure meaning that no files are actually copied/moved.
I myself prefer to organize by vendor as can be seen in the example above. You may, however, decide you prefer to organize by instrument type. Essentially I never have to use the file browser, only my customized Quick-Load catalog, and my Libraries tab. The folder structure can be determined however you see fit. It’s just a case of dragging and dropping the instruments into the desired folders. It all depends on what works best for you. The same can also be done for multis and banks.
In order to access the Quick-Load catalog, you just need to right-click in any empty space inside the instrument rack and the catalog will appear. You can then begin creating your folder structure. Once you’re happy with it you can lock down the hierarchy which prevents any changes being made to the file structure. Right-clicking again will close it.
Setting up my Quick-Load catalog has certainly helped speed up my workflow so why not give it a try yourself!